I am consindering building more manufactories but if the 2+1 setting would be enough, I would rather save some space in the city. Well, what do you think is the ideal number of manufactories? Are 2+1 enough, or 3+2 would become a new basic for the rest of the game? ![]() (And I am not even mentioning upcoming changes in higher chapters, like the 18th one.) It looks like from the next chapter my regular goods will be drained as well. So when you build it your troops will be blessed by the heritage and spiritual power of the Monastery, meaning they will get a bonus that will increase their health It was also a place where the mages. I have been stockpiling my orcs/mana/seeds, so the only problem are sentient goods. The Martial Monastery was a place where, since the beginning of Unur, Elven ancestors used to practice their art of war. You know, starting from the Elvenar chapter you need tons of goods literally everywhere. It is not too much but I was able to get through all previous chapters without waiting/unwanted delay - when I needed some extra goods I just used manufactory spells, time boosters, and my trader of course.īut I am not sure anymore if the 2+1 setting will be enough. Until now (Elvenari chapter) my setting was 2 regular goods manufactories + 1 sentient goods manufactory. ![]() ![]() A Manufactory that is specialized in cutting and polishing Gems. I would like to ask for your opinion about a basic number of manufactories you need to build and keep in your city in order to progress (relatively) smoothly. Goods and relics will vary depending on the boosted goods of the player.
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